It was designed primarily to emphasize the readability of the programming code, and its syntax enables programmers to convey. Introduction to Python Programming is written for students who are beginners in the field of computer programming.
This book presents an intuitive approach to the concepts of Python Programming for students. This book differs from traditional texts not only in its philosophy but also in its overall focus, level of activities, development of topics, and attention to programming details. The contents of the book are chosen with utmost care after analyzing the syllabus for Python course prescribed by various top.
This book is designed in such a way that you start from basics, followed by advance levels and then move on to some industry-related modules.
The initial chapters are written in a simple manner; some chapters are of advance level. Start from the data structure of Python, such. Based on the author? The book begins with a detailed introduction to Python, followed by ten chapters of mathematics with its corresponding Python programs, results and graphs.
This book provides a quick introduction to the Python programming language. Python is a popular object-oriented language used for both stand-alone programs and scripting applications in a variety of domains. It's free, portable, powerful, and remarkably easy to use. Python Game Programming by Example enables readers to develop cool and popular games in Python without having in-depth programming knowledge of Python. The book includes seven hands-on projects developed with several well-known Python packages, as well as a comprehensive explanation about the theory and design of each game.
It will teach readers about the techniques of game design and coding of some popular games like Pong and tower defense. Thereafter, it will allow readers to add levels of complexities to make the games more fun and realistic using 3D. At the end of the book, you will have added several GUI libraries like Chimpunk2D, cocos2d, and Tkinter in your tool belt, as well as a handful of recipes and algorithms for developing games with Python.
This book is an example-based guide that will teach you to build games using Python. This book follows a step-by-step approach as it is aimed at beginners who would like to get started with basic game development.
By the end of this book you will be competent game developers with good knowledge of programming in Python. The companion disc contains all of the resources described in the book, e. Instructor resources are available for use as a textbook. About This Book Rapidly develop games using the powerful yet easy easy-to to-use GameMaker: Studio engine Comprehensive: This is a comprehensive guide to help you learn and implement GameMaker's features.
Go through step-by-step tutorials to design and develop unique games Who This Book Is For If you have at least some basic programming experience of JavaScript or any other C-like languages, then this book will be great for you. No experience beyond that is assumed. If you have no game development experience and are looking for a hobby, are an experienced game developer looking to master some advanced features, or fit anywhere in that spectrum, then you will find GameMaker: Studio and this book to be very useful in helping you create exciting games.
At the start, we'll provide an overview of the basic use of GameMaker: Studio, and show you how to set up a basic game where you handle input and collisions in a top-down perspective game. We continue on to showcase its more advanced features via six different example projects.
The next game illustrates AI and particle systems, while the final one will get you started with the built-in Box2D physics engine. By the end of this book, you have mastered lots of powerful techniques that can be utilized in various 2D games. Style and approach A This step-by-step guide that follows and with details ons different topics throughout the creation of various examples.
This book is a step-by-step, short and fast paced tutorial packed with powerful recipes that will teach you how to create exciting games. This book is aimed at Python Game Developers who want to create games with Pygame quickly and easily and get familiar with important aspects of it. Experience with Python is assumed. Basic Game development experience would help but isn't necessary.
The companion disc contains all of the resources described in the book, e. Instructor resources are available for use as a textbook. This site comply with DMCA digital copyright.
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