They will not know they are off course until they pass a Guide check. On a natural 20, the party gains an extra 10 miles of travel because of an excellent route. On a natural 20, the lookout notices something of his or her choice in the distance.
On a natural 20, the Scout and another party member of their choice find something. Huntsman: If the Huntsman succeeds, they find enough food for a number of people equal to their check-6 for one day. On a natural 20, the Huntsman finds enough food for everyone in the group. If they decide to travel more than 8 hours, they enter into a Forced March.
If they choose to do so, they must begin to take Constitution Saves as if they were travelling at a very Fast Pace, taking a Level of Exhaustion if they fail. At the beginning of the day, the party must choose a speed for that day.
Next, each member of the group may take on a role, and roll a check accordingly, factoring in variables to the DC. Every day, someone must be designated as the Guide. Every other role is optional, and no role can be filled by more than one person, though one additional person may assist with each role, granting the primary character advantage on their check. If the group is travelling at a quick pace, they might be required to roll a Constitution Save each hour.
If they fail one of these saves, they gain a level of Exhaustion. A level of Exhaustion can also be gained by failing to eat for a day, missing the benefits of a Long Rest at the end of the day, or various other means. Hurry on over the WotC website and get your copy of the Basic Rules set today! Note: There are regular and printer-friendly versions of each book available to choose from.
In the Player's Basic Rule Book, you get everything you need to play: including four classes—Cleric, Fighter, Rogue, and Wizard—as well as four races—Dwarves, Elves, Halflings, and Humans—and printable character sheets. The Player's Basic Rules comes in at around pages and the Dungeon Master's Guide at around 61 pages, so there's plenty of content to start you off. This is all for the upcoming 5th edition, and is literally all you need to get some friends together and play—except maybe some dice.
What you won't get in these PDFs is the fantastic art that is normally in the printed books, any additional races and classes, or the new 5th edition pre-made campaign. Which is fine, because it's more beneficial for you to run your own custom game anyway. As a storyteller of any kind, the way you weave your narrative decides whether people keep reading, ….
Before you go printing everything, keep in mind that they will continue to update both of the books through December. At that point the release of the three complete, printed core books will be released.
So if you want to start playing sooner rather than later, or you're just curious about what's to come, download the books at the link below. Image courtesy of Wizards of the Coast.
Download Links Note: There are regular and printer-friendly versions of each book available to choose from.
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