Freelancer pc console download






















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To the best of our knowledge, these games are no longer available on the market and are not supported by publishers. If you know otherwise, write to us. Developer Digital Anvil. Publisher Microsoft Game Studios. Year Tags abandonware , old , game , freelancer , simulator , space , syriusz , trent , microsoft.

Genre simulator. All in all then, it's looking like Freelancer will pretty much be everything it was promising to be all along minus the massively multiplayer thing, which in retrospect was probably a bad idea anyway. The action thrills of Winy Commander, the freedom of Elite, the mercenary nature of Privateer and the story quality of, well, a half-decent piece of pulp sci-fi writing at any rate.

Ah, but hang on. A tall German chap has just strolled in the office carrying a preview copy of X2: The Threat - a more hardcore space epic, but one that may come even closer to fullfilling hopes for a spiritual successor to Elite. So there's more than one pretender to this galactic throne, after all.

But more about that another time. For now, all we need to know is that Freelancer is going to grab the attention of many. Not through hype, not through extensive marketing or over-excitable press coverage - it'll do it simply by being a damned fine game. Sometimes the wait really is worth it. After surviving the destruction of the space station Freeport 7, pilot-for-hire Trent finds himself kicking around the New York system without a ship or a purpose. Our nifty playable demo, which picks up at this point, lets you guide Trent through the ensuing events, which are in fact the opening stages of Freelancer's single player campaign.

You'll meet the main characters, learn a bit more about what's what in a decidedly Wing Commander way, and also get to kick some space-based butt.

Pretty soon, a group called the LSF recruit you to undertake a seemingly routine escort mission, which takes a surprising turn when some rogue ships turn up and try and take a chunk out of your ass. Once these interstellar bandits have been given their marching orders, those silver-tongued LSF chaps talk you into tracking the fleeing brigands through a field of space debris to their base.

Once you've honed in on their squalid little lair, the only thing left is to provide covering fire for the LSF as they blow it to kingdom come. Then it's home for tea and buns, and a wee bit more exploring if you still feel the need. OK, this is getting beyond a joke. Do you see us laughing? No you don't. That's because this has gone well beyond being amusing, right the way through to just being tragic.

And as Freelancer approaches its fifth anniversary of development, we can only slump back in resignation, sigh, and speculate about when this space epic will finally see the light of day. Someone somewhere said March, although whether they meant or is anyone's guess. Thankfully, the game does exist. We've seen it. With our own eyes. So calm down space combat fans, you haven't been abandoned by the great Digital Anvil just yet. Boasting a revolutionary new control system which and you may want to sit down at this point actually works steady , you'll be able to control every aspect of your ship with just a mouse.

But before all you joystick pummellers out there start panicking, relax - it's a good thing. You see, they've implemented this new system to get more people into the genre, and that's only going to lead to bigger and better games in the future. The open-ended universe will allow you to fly around the solar system at will, pursuing a myriad of occupations on behalf of one of 50 different factions, dipping into the finely crafted story as and when you feel the urge.

The multiplayer side of the game promises to allow you and 15 of your mates to fly around an ever-evolving universe, and carving out a reputation for yourselves.

Online of course. We can't wait, and we're sure you can't either. But wait we must. And wait, and wait and wait and wait and I think you get the picture. Still looks like being brilliant, though.

Hard As It may be to believe, I've actually read people criticising Freelancer or the recently released demo at any rate for being boring. Unless these people are regularly employed as naked lion riders, live in naturist communes with groups of frisky supermodels and list their hobbies as starting South London turf wars, then it's impossible to see where they're coming from on this.

But the one thing you can't accuse Freelancer of being is boring. It'd be like having a go at Boys And Girls for being highbrow. And unless you are even less evolved than the sub-detritus of British humanity, which appears on that show as contestants using the term human' as loosely as possible , you're hardly likely to do that.

Anyway, Freelancer. I don't think I've ever come across a game that tries harder to keep things happening around you at all times. Barely a minute goes by that you're not blasting ships from the sky, zipping from one colourful part of the galaxy to another, or becoming entangled in some malevolent conspiracy involving aliens as every conspiracy has to do at some point these days - have you heard the latest one about Kennedy and If you looked up the phrase action-packed' in a dictionary, there'd just be a big picture of Freelancer.

Blowing something up. While parachuting off a mountain. So, onto the obligatory recap paragraph for newcomers. Although considering the amount of buzz being generated in website forums, on newsgroup servers and at gatherings of the Women's Institute in Burnley, you'd have to have been living in a cave for the past three years not to know anything about Freelancer.

Freelancer is the latest attempt to bring Elite's style of open-ended space trading goodness to a Modern Gaming Audience. As they are aiming their game squarely at a Modern Gaming Audience quick, call the trademark office there's no way Freelancer's developers, Digital Anvil, would have got away with just plonking a free-form universe on your doormat. Instead we have to suffer the almost mandatory sci-fi story or sciffy' as my grandmother used to call them that weaves its way through the randomly generated missions and trading routes much as a gastric ulcer weaves its way through the lining of your stomach.

Actually, that's unfair. Freelancer's story sequences are very nicely done. The introductory sequence is one of the finest I've seen in many a year, the engine-based cut-scenes that accompany your travels are extremely well scripted, edited and, yes, acted. The plot is intriguing enough to keep you going through the early stages, and the way that story missions add moments of genuine tension and nerve-shredding action to the slightly repetitive free-form parts of the game is as welcome as it is effective.

Except that it doesn't last long enough. Much like the male orgasm, just as the story starts to get going, it's all over and you're left with a strange feeling of emptiness and uncertainty as to whether you should hunt for your pants and leave, or stick around a bit longer in case this brief moment of excitement ends up somewhere more lasting. Browse and play mods created for Freelancer at Mod DB. The Starport is a community site for all Freelancer game and freelancer multiplayer content by Microsoft Games Studio and Digital Anvil.

I downloaded it and it is great! And how the hell did you manage to get your own windows! Would be great to have for FLHook! Computers make life so much easier, and there are plenty of programs out there to help you do almost anything you want.



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