Last edited by npx on Tue Mar 22, pm, edited 3 times in total. Hope they'll also be available as friendly mobs! Maybe you'll also be intrested in mobf, which has already some complex handling of mobs. A list of my mods can be found here. My Mods: Beverage. Great work. Many of my mods are now a part of Minetest-mods. A place where you know they are maintained! Minetestforfun wrote: Great models!
First post updated! They should spawn more rare When i try to kill a mob, game crashes. If i hit a mob it sends me to desktop with no error. Debug file also does not have error code. Re: [Modpack] Not so simple mobs 1.
I certainly have to look through these mobs and I'll consider adding a few of these mobs into my Weird subgame. Weird is in desperate need for some unique mobs. Nathaniel Freeman UTC. Mineminer UTC. Reliable Author and Attend to Bugs Quickly One of the few if not only existing author that takes their mods seriously to ensure critical bugs are fixed promptly.
Mobs Animal TenPlus1 Adds farm animals. Water Life Gundul new mobs for your river and sea water. Mobs Monster TenPlus1 Adds many types of monster. Plantlife VanessaE Adds various kinds of plants, fruit bushes, fallen trees, and a whole host of foliage and other ground cover. Signs Lib VanessaE Adds signs with readable text. More Blocks Calinou Adds various miscellaneous blocks to the game.
Biofuel Lokrates Produce biofuel from unused plants. Techage Modpack joe Go through four tech ages in search of wealth and power. Travelnet Sokomine Network of teleporter-boxes that allow easy travelling to other boxes on the same network. Dmobs TenPlus1 Adds new monsters and animals into your world. Technic RealBadAngel Extensive machinery mod with electricity and ores. Waffles GreenXenith Waffles. That's it.
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